MPC-HC BE Mod is usually newer because they use the latest SVN the most up-to-date version of the code. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. Where "DXVA2 copy-back" is selected, regardless of whether the decoder is connected directly to the renderer or not, the decoder will use the first GPU that it finds to do the decoding, which might not be the same GPU that the renderer uses.Media Player Classic - BE is a free and open source audio and video player for Windows. So, of the two settings, "DXVA2 copy-back" should always be selected, except that for OLDER GPUs that are slower to copy from video memory to system memory then selecting "DXVA2 native" may be more responsive when connected directly to a renderer. More recent GPUs are able to copy from video memory to system memory fast, so that there should not be a performance penalty in always selecting "DXVA2 copy-back" instead of "DXVA2 native" whether connecting directly to a renderer or not, or outputting to a file. If "DXVA2 copy-back" is selected, then you CAN use a filter between the decoder and the renderer and there is no drop back to software. If there is a filter between the decoder and the renderer (or there is no renderer because we are outputting to a file) then "DXVA2 native" will drop back to software decoding. The setting "DXVA2 native" can only be used where the video decoder is connected directly to the renderer. If you are using the standard Windows EVR then it sounds like the best choice is probably "DXVA2 native" or "DXVA2 copy-back". Can I just run this by you for comments on what is right or wrong in the following statements: If you need the command-line compiler, download it from the Github release page. Make sure that you have also updated the kotlinx libraries to the compatible versions and specified Kotlin 1.6.0 in the build scripts of your existing projects. I've been doing some more searching, and found some info specifically about the "DXVA2 native" and "DXVA2 copy-back" settings which I would like to clarify. Android Studio for developing Android and cross-platform mobile applications. Thanks for the clarification about the hardware decoder option.
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